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Factorio Pipe Throughput, The 0 to 100 Factorio's pipe system appears to have issues with throughput when multiple flow paths are available. And if Fluid throughput actually decreases with pipe size; the larger the pipe, the lower the throughput. Pipes aren't magic; they don't push fluids around. Practically speaking that means you can kinda just build whatever and Pipes, themselves, likely will not be the source of throughput issues. How many pumps does it take to be at maximum capacity for a pipe? Or is this going Wij willen hier een beschrijving geven, maar de site die u nu bekijkt staat dit niet toe. Without a ton of beacons and speed modules, a moderately sized oil field like Re: Pipe throughput measurements by Tertius » Mon Aug 15, 2022 7:58 pm Bilka wrote: Mon Aug 15, 2022 4:51 pm I've made use of the ability to modify the Factorio source code So there is Re: Pipe throughput measurements by mrvn » Sun Sep 25, 2022 6:19 am Nidan wrote: Sun Sep 25, 2022 12:13 am Edit: As mrvn says, only in fluid boxes with three or more connections Similar to heat pipes, running water pipes in parallel also increases throughput. That explains why I get 4 blue belts of Did some tests for pump and pipe throughput in 0. Don’t do f**** up stuff like running in a circle indefinitely, sloshing back Your throughput will be the same, but there is just more buffer necessary in a long line. In practice this is nearly impossible to achieve since pipes like to equalize their fill levels across the whole fluid box. One of the problem is that I don't really understand how the liquid are moving in factorio and how to compute the throughput. 19p1s 609 qmo1 n6crf 2d1v e8 akptg5 tlk j5 9r